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Monster Media 1996 #14
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Monster Media No. 14 (April 1996) (Monster Media, Inc.).ISO
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bbs_game
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usurp014.zip
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SAMPLE.CFG
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Wrap
Text File
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1996-03-01
|
11KB
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294 lines
Jakob Dangarden
Silent Service
5
8
0
99
90
3
Murgard
5
Yes
Normal
5
150000
Bully
Reese
Liu Zei
Ravanella
Lobba
Garth
Groggo
3
Yes
0
2
2
2
3
3
3
4
4
4
Yes
Yes
Yes
0
25
Yes
3
10
Yes
Drunghin
Yes
Yes
No
Yes
5
150
255
No
1000
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Thanks to Me who registered Usurper!
\doors\usurper\uscores.ans
\doors\usurper\uscores.asc
\doors\usurper\tscores.ans
\doors\usurper\tscores.asc
\doors\usurper\wscores.ans
\doors\usurper\wscores.asc
\doors\usurper\ascores.ans
\doors\usurper\ascores.asc
\doors\usurper\escores.ans
\doors\usurper\escores.asc
\doors\usurper\pkiller.ans
\doors\usurper\pkiller.asc
\doors\usurper\mkiller.ans
\doors\usurper\mkiller.asc
No
No
Yes
15
1
5500
1
NEW
No
Yes
Yes
350
YES
Yes
99
\doors\usurper
No
NO
YES
NO
NO
NO
NO
NO
NO
NO
YES
NO
NO
NO
NO
NO
25
15
* Line 1 => Sysops name
* Line 2 => BBS name
* Line 3 => Number of days to keep items in Player Market (default is 20)
* Line 4 => Number of days to keep Player Mail (default is 8)
* Line 5 => Registration Number (0 if unregistered)
* Line 6 => Daily Number of Dungeonfights (5-99)
* Line 7 => Days of inactivity before deletion (15-999)
* Line 8 => NonPlayerCharacters vicious tendencies :
0=Passive, 1=Random, 2=Annoying, 3=Persecution
* Line 9 => Name of Town (max 40 characters)
* Line 10 => Dungeon difficulty (1-10) 10 is the toughest
* Line 11 => Display INTRO-menu? (Yes/No)
* Line 12 => Game-mode (Normal/Soft) "Soft" replaces whorehouse,
drugs and steriods with more conventional options.
* Line 13 => Daily Number of Teamfights per player (1-99)
* Line 14 => Amount of money for new players (100-150000)
* Line 15 => Name of Weaponshop owner (Tully) [max 20 characters]
* Line 16 => Name of Armorshop owner (Reese) [max 20 characters]
* Line 17 => Name of Combat Trainer (Liu Zei) [max 20 characters]
* Line 18 => Name of Magicshop owner (Ravanella) [max 20 characters]
* Line 19 => Name of Bank manager (Lobba) [max 20 characters]
* Line 20 => Name of Inn owner (Garth) [max 20 characters]
* Line 21 => Name of Mad & Evil Mage (Groggo) [max 20 characters]
* Line 22 => Quaffing Healing Potions in the Dungeons :
1 : Player quaffs potions and then autoattacks monster.
2 : Player quaffs potions, and then the monster gets a
free attack round.
3 : Player quaffs potions and can then choose another option.
* Line 23 => Display monster comments (Y/N)
* Line 24-33 => How many % of his experience shall a player lose when dying
in the dungeons (0-25). Example :
Line [24] : 0 (Players at level 1 -10 lose 0% of their xp)
Line [25] : 2 (Players at level 11-20 lose 2% of their xp)
Line [26] : 2 (Players at level 21-30 lose 2% of their xp)
Line [27] : 2 (Players at level 31-40 lose 2% of their xp)
Line [28] : 3 (Players at level 41-50 lose 3% of their xp)
Line [29] : 3 (Players at level 51-60 lose 3% of their xp)
Line [30] : 3 (Players at level 61-70 lose 3% of their xp)
Line [31] : 4 (Players at level 71-80 lose 4% of their xp)
Line [32] : 4 (Players at level 81-90 lose 4% of their xp)
Line [33] : 4 (Players at level 91-100 lose 4% of their xp)
* Line 34 => Allow players in who have been killed offline (Yes/No)
* Line 35 => Allow players to attack their teammates (Yes/No)
* Line 36 => Allow players to resurrect teammates (Yes/No)
* Line 37 => Maximum level difference for players to attack each other. (0-25)
(Example : a value of 5 would mean that a level 10 character
only can attack players with a level of 5 and up...
a value of 0 means that there are NO LIMITS!)
* Line 38 => The armor basevalue can now be set freely ( 0-60 % ). A value of
10 means that all armors absorb 10% of their armorvalues as base
value. The higher you set this figure, the more effective the
armors get (default is 25%).
* Line 39 => Make NPC characters available in the Dormitory (thus increasing
the number of opponents available to players) (Yes/No).
* Line 40 => Number of Player Fights allowed (1-99).
* Line 41 => Bank interest (1-15 %)
* Line 42 => Allow NPC:s to create their own teams (Yes/No)
* Line 43 => Name of Dungeon Complex (Moria, Disney Land....it's up to you)
* Line 44 => Include NPC:s level raises in the Daily news? (Yes/No)
* Line 45 => Allow NPC:s to buy new Weapons/Armors for themselves? (Yes/No)
* Line 46 => Include NPC weapon/armor purchases in the daily news (Yes/No)
* Line 47 => Allow Teams to fight in the Dungeons (Yes/No)
* Line 48 => Difficulty for Teams fighting in the dungeons (1-20) 1=easy
* Line 49 => Maximum numbers of Healing potions a player can carry (1-9999)
* Line 50 => Maximum number of players allowed in the game (1-255)
* Line 51 => Allow player to be on more than 1 node simultaneously ? ([Yes]/No)
* Line 52 => Cost for identification of an Item in Magic Shop (1-9999999)
* Line 53 => Allow Victor to take defeated players In Hand Eq. (Yes/No)
* Line 54 => Allow Victor to take defeated players Head Eq. (yes/No)
* Line 55 => Allow Victor to take defeated players Body Eq. (yes/No)
* Line 56 => Allow Victor to take defeated players Arm Eq. (yes/No)
* Line 57 => Allow Victor to take defeated players Fingers Eq. (yes/No)
* Line 58 => Allow Victor to take defeated players Legs Eq. (yes/No)
* Line 59 => Allow Victor to take defeated players Feet Eq. (yes/No)
* Line 60 => Allow Victor to take defeated players Waist Eq. (yes/No)
* Line 61 => Allow Victor to take defeated players Neck Eq. (yes/No)
* Line 62 => Allow Victor to take defeated players Face Eq. (yes/No)
* Line 63 => Allow Victor to take defeated players Shield (yes/No)
* Line 64 => Allow Victor to take defeated players On Hands Eq. (yes/No)
* Line 65 => Allow Victor to take defeated players Around Body Eq (yes/No)
* Line 66 => Allow Victor to take defeated players Inventory Eq. (yes/No)
* Line 67 => Automatic Maintenance? (YES/no)
* Line 68 => Resurrect Dead Players at maintenance? (yes/NO)
* Line 69 => Credits to user(s) helping out registering Usurper
* Line 70 => Path and name of ANSI score file (none is created if left blank)
* Line 71 => Path and name of ASCII score file (none is created if left blank)
* Line 72 => Path and name of ANSI Team score file
* Line 73 => Path and name of ASCII Team score file
* Line 74 => Path and name of ANSI Weapon score file
* Line 75 => Path and name of ASCII Weapon score file
* Line 76 => Path and name of ANSI Armor score file
* Line 77 => Path and name of ASCII Armor score file
* Line 78 => Path and name of ANSI Equipment score file
* Line 79 => Path and name of ASCII Equipment score file
* Line 80 => Path and name of ANSI "Player Killers" score file
* Line 81 => Path and name of ASCII "Player Killers" score file
* Line 82 => Path and name of ANSI "Monster Killers" score file
* Line 83 => Path and name of ASCII "Monster Killers" score file
* Line 84 => Create defined score files upon exit of Usurper (YES/no)
* Line 85 => Allow losers from Beer Drinking Competition to play again (YES/no)
* Line 86 => Allow losers from Brawls to play again (YES/no)
* Line 87 => Time Limit for players every day (1-9999, 0=time is read from dropfile)
* Line 88 => NPC players buying strategy. 1-5 (1=sloppy...5=very carefully).
A higher value gives you longer maintenance sessions.
(The Non Player Characters are buying new equipment)
* Line 89 => City Reward. The sum of money a gang gets for controlling
the town. Default value is 5,000.
Example :
Bill (level 10 warrior) and Bull (level 3 cleric) holds
the city. With the default value of 5,000 gold coins the
sum to share would be :
(10 * 5,000) + (3 * 5,000) = 65,000
------------------------------------
The sum is then split equally between the two members.
Giving them 32,500 gold coins each.
* Line 90 => Shall players lose experience points (XP) after losing a
player versus player fight? :
0 = No (default)
1 = Yes (both offline and online players)
2 = Yes (but only online players)
3 = Yes (but only offline players)
If you set this option to 1,2 or 3 then the same values are used
as in the dying in the dungeons options (line 24-33).
* Line 91 => Game mode : OLD or NEW
OLD gives the player only one weapon and one armor.
NEW gives the player the choice of different kinds of armor
(leg, head, feet, body...etc etc).
This switch can be toggled in the middle of a game. But it is
not recommended.
* Line 92 => Allow players killed in online battles to play more that day?
([Yes]/No)
* Line 93 => Include NonPlayerCharacters (NPCs) in external score files?
([Yes]/No)
* Line 94 => Allow Computer Controlled teams to attack other gangs?
([Yes]/No)
* Line 95 => Maximum level superiority for attacking gang. (1-5000)
* Line 96 => Allow fake players to enter game (YES/no)
* Line 97 => Use Filelocking? ([Yes]/No)
* Line 98 => Check other node interaction how often? (every x second) :
(enter a value between 4..25, default is 5)
* Line 99 => Semaphore path. Important for multiline BBS.
This field specifies the directory where temporary and
static files used for multi-node operations are stored. A
RAM disk is highly recommended.
The directory specified here should be the drive and path to
a directory on a disk (preferably a RAM disk).
If you leave this field blank the semaphore files will be
created in the Usurper directory.
* Line 100 => Allow "one man teams" to attack other teams (default YES)
* Line 101 => Allow Hand Equipment in game (YES/no)
* Line 102 => Allow Head Equipment in game (YES/no)
* Line 103 => Allow Body Equipment in game (YES/no)
* Line 104 => Allow Arm Equipment in game (YES/no)
* Line 105 => Allow Left Finger Equipment in game (YES/no)
* Line 106 => Allow Right Finger Equipment in game (YES/no)
* Line 107 => Allow Leg Equipment in game (YES/no)
* Line 108 => Allow Feet Equipment in game (YES/no)
* Line 109 => Allow Waist Equipment in game (YES/no)
* Line 110 => Allow 1 Neck Equipment in game (YES/no)
* Line 111 => Allow 2 Neck Equipment in game (YES/no)
* Line 112 => Allow Face Equipment in game (YES/no)
* Line 113 => Allow Shield in game (YES/no)
* Line 114 => Allow Around Body Equipment in game (YES/no)
* Line 115 => Allow Secondary Weapon in game (YES/no)
* Line 116 => Number of days to keep Wanted Posters (default is 20)
* Line 117 => Daily News file (ASCII)
* Line 118 => Daily News file (ANSI)
* Line 119 => Yesterdays News (ASCII)
* Line 120 => Yesterdays News (ANSI)
* Line 121 => Minimum player level to attempt to usurp the throne (def=15)